
These perk cards give you different abilities and bonuses and can be upgraded by combining cards of the same type together to increase whatever bonus they give. Archer is a Perception-based perk in Fallout 76, introduced in the. Each point you spend in a stat gives you, in essence, another slot that you can fit a perk card into. An important strategy is to build a walled base with towers and put the archers in. The player may focus on their luck or agility. By level 50, you'll have gotten all of the skill points that you're going to get (and probably some mutations along the way, and though they're going to be left out of this build guide, they can be useful tools for a build), leveling out at 56 points to spread across the seven different stats. A warmonger is someone who maxes out all weapon skills (melee weapons is optional) and has high repair skill. This guide will explain everything you need to know about building a powerful melee build that can stand up to anything the Wasteland throws. Plenty of players are still making their way through the Appalachians in the post-apocalypse of Fallout 76, and at this point, many of those players have gathered the max amount of points to spend on their S.P.E.C.I.A.L. Regardless of your preferred melee weapon, you'll find that all melee builds have a few things in common, including the basic SPECIAL stat allocation and Perk Cards.

(Updated on December 27th, 2019 with five more builds to include updates to Fallout 76)
